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Cleric Kobold in the Shadows (#4594)

Owner: 0x23A9…07E8

A Wizard's Rune

The lore for Cleric centres on "a wizard's rune" - a fictional retelling of my life experiences and journey mostly centred on the Wizards that I own (including warriors). Although each character in the story relates to a token I've collected, I'm also happy to include other Wizards on request or will naturally weave in characters based on real-world (online) interactions. The protagonist (as mentioned) is Cleric Kobold of the Shadows (my first Wizard). The story will unfold as I slowly build a more expansive collection. Donations (of all kinds) are also welcome. - M.

Prologue: During a time of great divide between light and darkness, the story centres on Cleric Shadows, a descendant of a long lineage of wizards that served as caretakers of sanctuaries - places of rest and neutrality for all beings in the Runiverse.

Many of these places were scattered throughout the lands, and it was agreed that no one should violate the peace they offered unless incurring the full wrath of the spirit realm. But while he was still a boy, a necromancer unleashed great chaos that swept through all things, creating confusion and destruction, and left wizards of all kinds weak and corrupted. They called it the bedlam. Light was no longer light but infused with darkness. Some lost any idea of who they were, hurled into a spiral of madness, forgetting cherished memories and even their names.

The sanctuaries crumbled with this turmoil. Lawlessness spread. And with his family divided among themselves, Cleric felt lost. Growing up, he had suppressed the painful memories of the days after the bedlam and, in locking away part of himself, felt forever detached from his inner magic. Eventually, the world grew accustomed to this perpetual state of randomness in everything and everyone. However, a handful managed to preserve fragments of memories and didn't give up hope of what they knew as order. And they knew the sanctuaries would help wizards remember what had been lost. His father urged Cleric to rebuild the sanctuary his family had been protecting for generations.

But Cleric knew that if he could restore his inner nature and remember his heart's magic, he could do more for his family, the world, and himself. So, after graduating from a noble school in Red Wizard Capital, Cleric ventures into the world for answers. And this is where the story begins. His adventures with Goblins, wizards of all hats, shadow dwellers, jesters, queens, kings, and ghouls help him rediscover his innate skills of casting spells as a scribe and more. During his journeys, he eventually stumbles across the ether (a creation of the great mages) that he uses to guide him to the lost land of the Punks. For guarded amongst them are secrets and answers about life that he's been long seeking.


Part 1...

Entered by: 0x8695…86C7 and preserved on chain (see transaction)