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Necromancer Black Goat of the Event Horizon (#743)

Owner: 0xDF61…06B2

The antagonist to the story of Hestia, he was once a student of the Halls of the Hallowed. Soon after he started studying there, he felt his interest being piqued by the darker elements of alchemy, the ones that were hidden away by the other scholars. There was a reason for that knowledge to be forbidden. Since the dawn of man, mankind has had the audacity to challenge the laws of nature, almost always resulting in arcane knowledge that would take away from the balance of life instead of searching for ways to better it. After his departure from the Halls of Hallowed, he started to amass wealth, knowledge and an army of undead behind his cause.

By the time he made himself known to the masses, he was transformed beyond recognition, no longer the frail student at the Halls trying to experiment but rather a formidable opponent of the forces of good. He now stands once more face to face against Hestia, the only one who recognised the person behind the Necromancer, behind his altered appearance and behind his new name as Black Goat of the Event Horizon. The things the Necromancer has gathered in his period of disappearance are the artifacts of legends and tales, and a closer look is needed to understand the amassed power of the Necromancer.

The first adventure he undertook to found ancient relics was to find an artifact of the fabled arcane user Merlin. Merlin is often seen as the founder of the Halls of the Hallowed, although no one has ever proven the mythical arcanist ever roamed the continent for real. But the Necromancer did. In ancient scrolls he found the location of Merlin’s crypt. He emerged from the crypt victorious and gained a new ally in his fight against the forces of light. At first, it would seem that Merlin’s Monkey was an ordinary animal but he has been reanimated by the Necromancer, and in his brain reside the memories of Merlin’s experiments and research, something the Necromancer uses frequently to further his understanding of the arcane arts. The monkey itself is also a quick and vicious foe in battle, fighting from the shoulder of his master or jumping from enemy to enemy and clawing away at their throats or eyes.

After this, he needed more power for himself. He started experimenting with magic that would alter himself in return for dark secrets. Once the Necromancer had a regular face, some would have even called him handsome in the day. Not anymore. Forbidden magic and dark arts come with a price, and one of the first ones the Necromancer had to pay was his face. Slowly but surely with each experiment and each grab for power his head became less and less human and shifted to something supernatural. Now, his face represents the dark and ancient demons he prays to and summons to gather their strength. With horns and a long face, the goat-like appearance has replaced his head fully. His red piercing eyes are alleged mirrors of hell, giving each unprotected person who looks into them the feeling they have stared into the abyss. These people will be haunted with visions and nightmares for the rest of their lives.

Even with the payoff of his face and his human-like traits, the Necromancer would argue that he gained more than he lost. Because he gave up his own head for the demonic variant he now possesses, he has gained the ability of breathing death all around him. The story goes that he tricked the demons from below in giving him the abilities of their hunter-gatherer on the mortal plane, the Grim Reaper. This creature is supposed to be the one that collects the souls of people who are destined to die and bring them to hell.

But now, this power is wielded by the Necromancer. He doesn’t send their souls to hell however, instead opting to place them in purgatory, between the living and death, granting him life force from them to gain more powers for himself. Already a few powers under his belt, he felt like he still needed more. Each alchemist or mage in the world one day dreams of discovering a new fundamental understanding of the arcane arts, but few succeed. The Necromancer has done this shortly after leaving the Halls of the Hallowed destroyed. In his search for endless power, he had stumbled upon the grimoire of a dark wizard of centuries ago. In there, he found the beginnings of a spell, and over the course of three years, he has perfected it.

Now he wields the power of the Death spell. Where the Grim reaper’s breath is used in close contact with people, the Death spell can be used to kill several people at once even from a far distance. Alchemists and mages have found ways to conceal themselves or others from this spell, but these protections aren’t for anybody. Because of this, the Necromancer is able to take out opponents even before the conflict reaches a combat stage. Finally, he found himself powerful enough that he just needed one thing more, a rune.

The runes of the elements are one of the strangest elemental forces in the universe. Each of the four elements has a rune, a mystical key that can be unlocked by experienced alchemists and mages to add an extra layer to their powers. The Necromancer has opted to wield the power of the Rune of Water. This is another sign of his intelligence. More impulsive or aggressive enchanters opt for the Runes of earth or fire, both having more of a visual element to their danger. Instead the Rune of Water is calm and eternal. It turns earth into clay and mud, rendering it ineffective, it douses fire and destroys it and air cannot touch the water without becoming part of it. Because of this, by wielding the power of the Rune of water, the Necromancer has positioned himself in the most advantageous position against other wielders of Runes.

Entered by: 0xDF61…06B2 and preserved on chain (see transaction)

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