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Arcanist Angus of the Astral Plane (#8813)

Owner: 0xd9b0…CF3c

The Lore of Arcanist Angus of the Astral Plane

The most influential 49 wizards don the prestigious Celestial Sash, signifying their political influence and status across the lands. Members come from a wide array of backgrounds. Some were born into power; others had to master their craft, further their magical abilities, and consolidate substantial wealth. It is some sight when the Senate converges upon the Red Wizard Capital once a red moon to share research and knowledge their assistants have been gathering on what occurs within the Quantum Shadow and all other dark forces in the world. Each Sash's fibres contain beads handcrafted by Kobold's from ancient stars and planets. Members harness the vibrations of said beads as they desire. Some for good, others for the darkest, most vile evil.

Some members of the Senate were burnt due to unrest in the group as these members became more and more powerful. These individuals can be identified by their Ethereal or Phantasm Sash. No one knows what they are planning, how much they know, or where they reside. What is known, however, is that they are coming back.

Angus joined the Senate many moons ago. Born into wealth, Angus needed gold and jewels. As the old question goes, what do you get the man that has everything? He soon grew tired of his comforts and lifestyle; having the world at your feed but not being genuinely content with oneself makes it unbearable.

One summer night, Angus vanished like the sun over The Salt. He grew to appreciate life in its simplest form. Small animals, insects, and even fungi and plants. Angus swore off ever ending a life for consumption.

After a few years, he returned to his place in the Senate. His face is sunburnt, and his hair all but gone. Seeing the number of winters he has, Angus brings a valued perspective of a love for life, nature, and the things money cannot buy.

Entered by: 0xd9b0…CF3c and preserved on chain (see transaction)

The voyage to Aldo's Isle

Throughout his life, Angus wanted to explore. As a child, his family would travel down to Zaros Oasis and Atlanta's Pool. Whenever he spends too much time with blue wizards, he sits longing for those places, dreaming about all the mysteries and secrets the runiverse has hiding in these areas.

Angus' last journey was to Aldo's Isle; he went alone, only with Scamps, his giant ladybug.

The waves appeared as tall as a tower and as powerful as a truck headed straight for them at full speed. A poor sailor, at the best of times, they were at the mercy of the waves. Angus slipped when trying to steer and collided with the mast.

When he awoke, him and Scamps were washed up on the rocks of Lilli Pilli, the bay at the northern tip of the island.

It seems he wasn't the first one to have gone through this, as the shoreline had two other shipwrecks, though both more substantial vessels from a time long ago.

Angus and Scamps ventured inside, and almost expectedly, due to Scamp's luck and fortune, the two found the first ship to be littered with chests. They are empty, besides a couple of journals, a map, and a golden tooth.

Angus didn't tell me much; it seemed a mixture of fear and privacy. There was one phrase I distinctly remember:

Year 118. We set off to study the tribe in the early hours. The sun sparkled like gold over The Salt. Outside the bay, the waters raged. I'm scared.

Angus and Scamps were at home on the island; the pair felt more capable with sticks for tools than the modern equipment they left behind. Off they went to survey the island; if those ships had been looted, there must be other signs of people on that rock.

The north-western corner of Aldo's Isle is known for its hostility and remoteness; being on an island with no way back is one thing, but it's much worse when the island is trying to make you its prisoner.

They made it to the peak of Mt Coronet.

With this view, they saw something remarkable, something that very few creatures will ever come across. A massive shell Midden in a valley no more than 100m from the coast. Shells as far as the eye can see, though one's imagination lets you see much more. Angus could vividly see thousands of generations of the first inhabitants of the island sharing shellfish in their traditional feasting spot. Angus was well aware of their history; he loved learning about the past, imaging how they went about their lives in a world so vastly different.

The shells making up the Middens showed other people what shellfish had recently been harvested, so any newcomers knew to look for a different food source to not over-harvest.

Agnus found old stone tools, grinding stones, and even bones. While holding the artifacts, he would close his eyes and envision whose tool it was, how long it took to forge, and what it was used for.

Whenever people would pass away in this community, they buried them under where their family ate at the Midden, so when they return each day to feast, it is as though they are sharing another meal with their ancestors.

Entered by: 0xd9b0…CF3c and preserved on chain (see transaction)